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12.18 o'clock
I've been studying and testing on anisotropyic materials these days,
for this tests I've modelled a metalic George Nelson style modern clock
for experiments. Then I've confused and got bored with this anisotropy
things and I've changed the study to an "interior lighting test".
I was trying to create a contemporary designed interior scene with
a proper studio lighting.
After modelling and texturing the objects in a few hours,
I've start to think about rendering method. Then I decided
to use an unbiased, brute force method called Progressive Path Tracing.
But one thing I couldn't handle is the antialiasing. I'll correct the AA
as soon as possible. By the way, the title, "12:18 o'clock" is about the
rendering time. I've rendered the scene for 12 hours and 18 minutes and
also the clock in the scene shows 12:18.
Objects modelled using 3dsmax, rendered with Vray,
depth of field made with Z-buffer pass and edited on Photoshop.
M. Cihan Poçan
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