12.18 o'clock by Accodeum space

12.18 o'clock

I've been studying and testing on anisotropyic materials these days, for this tests I've modelled a metalic George Nelson style modern clock for experiments. Then I've confused and got bored with this anisotropy things and I've changed the study to an "interior lighting test". I was trying to create a contemporary designed interior scene with a proper studio lighting.

After modelling and texturing the objects in a few hours, I've start to think about rendering method. Then I decided to use an unbiased, brute force method called Progressive Path Tracing. But one thing I couldn't handle is the antialiasing. I'll correct the AA as soon as possible. By the way, the title, "12:18 o'clock" is about the rendering time. I've rendered the scene for 12 hours and 18 minutes and also the clock in the scene shows 12:18.

Objects modelled using 3dsmax, rendered with Vray, depth of field made with Z-buffer pass and edited on Photoshop.

M. Cihan Poçan

 

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